c# - Monogame on Windows Phone 8 wrong backbuffer size -


i have created monogame project windows phone 8.0 template. when deploy app (that should show blue screen), backbuffer size wrong (it small). when changed grid drawingsurfacebackgroundgrid, backbuffer size fine, project not in landscape - in portrait. how can fix it?

i use lumia 635 windows mobile 10.

in game constructor, specify backbuffer size want use. example:

public game1() {     graphics = new graphicsdevicemanager(this);     graphics.preferredbackbufferwidth = 800;     graphics.preferredbackbufferheight = 600;     content.rootdirectory = "content"; } 

Comments

Popular posts from this blog

matlab - error with cyclic autocorrelation function -

django - (fields.E300) Field defines a relation with model 'AbstractEmailUser' which is either not installed, or is abstract -

c# - What is a good .Net RefEdit control to use with ExcelDna? -